Hex Commander Tips: Fantasy Heroes - Campaign for Elf: Mission 3

Mission 3 - ambush flow

You meet with Kabanov's owners from the previous mission. Gnomes are dissatisfied with what you did with their animals. You are accused of everything that happened. This means that you will have to go through the army of the gnomes.

This mission is not easy, because the entire enemy army consists of dwarfs. You will meet with one of your heroes. You will also have to deal with berserkers that are in the front edge (1). The hero has full penetration of armor, which means that this unit can ignore a decrease in the damage of all your units. Berriskers have many soldiers in their detachments, they apply a big damage, move on 3 hex and can restore health. The lack of armor is their weak place - use these knowledge and eliminate them as quickly as possible.

They are followed by arrows (2) and guns (3). Arrows are light detachments that fight at a distance. Their radius is small (2 hex), but they can punch armor and apply full damage. The guns are the biggest problem here, because they have a large range of action - they can shoot 1 hex further than scorpions (your siege equipment in this mission). The whole army either try to cross the river or move to the nearest divisions. Thanks to this, you can distribute your enemies or lure some of them closer to your units.

6 Scorpions located at various strategic points on the map are your best units in this mission. They apply a huge damage and can destroy most units with one shot. However, their radius of action is slightly less than that of guns. In addition, scorpions are located in such a way that they will not allow you to move them to another place. Scorpions, soldiers of shadows and teleports are located in the south (1). From here you can get to the enemies by the river. However, the gnomes will quickly move their detachments to your position. Order shadow warriors to retreat further into the forest so that they can help other units located on the front line. Later you will call extra units here.

4 Scorpion in the north (2): 1 Scorpion ashore, and the rest are standing on the nearby hills. These scorpions can also be moved. Nevertheless, they can shoot enemies in front of them. There is another teleport - it is located in the middle of the road, not far from the start of your army (3). Ballista is the most useful unit that must be caused (it has better reach than guns). You can also decide to call the Elven Maga (a large radius of action and the ability to weaken, for example, a cannon or an enemy hero). You can also decide to call them later when the situation on the map stabilizes. Usually, scorpions are able to destroy the shooters or weaken the berserkers. Remember - the enemy hero will not retreat until he gets a serious injury. https://prostitutkitumeni-sexplanet.com

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