Tips for Completing Hitman: Absolution - Basic Missions # 156
One Man Riot
General assumptions: Get a glazed leg and quietly kill ten Hope cops in jail.
This task consists of two main parts. First, you have to get a glass sharpening, which can be obtained at the courthouse stage. You need to get into the evidence room, located directly from the main courtroom.
Look around carefully (it is best to use a disguise for a judge or bailiff) and find a glazed knife in place.
Judgment Day, part 1
General assumptions: You should get a judge disguise, stun the bailiff in the library and hide his body without being noticed.
This task can be completed at the courthouse stage, and of course you should start by getting a judge disguise. Reminder - you need to get to the judge's private chambers and force him to come here (with throwing objects or using a computer terminal). Eliminate the judge, hide his body and put on clothes.
Now go to the library located on the courthouse floor.
By default, there are two guards and one bailiff in the library. Wait until one of the guards leaves the library and proceed with your actions. I recommend using a throwing object - it should land next to the cabinet.
Depending on who comes to investigate the strange sounds, immediately eliminate the guard or bailiff. Remember that you only need to stun the doorman. Quickly hide his body, after which the task must be completed.
Judgment Day, part 2
General assumptions: You should get a judge disguise, stun three bailiffs in the library and hide his body without being noticed.
This task is an extended version of the previous one, and for obvious reasons it is more difficult to complete. Be interested only in those bailiffs who are near drawers or cabinets where you can hide the bodies. To begin with, I suggest stunning the assistant in the library.
After that, it would be nice to ask the bailiff in the courtroom. Unfortunately, the quiet elimination of this person is quite difficult. Start by clearing the nearest evidence room, and then throw objects to distract the assistant until he enters the evidence room. Stun him and hide his body.
Finally, you should be interested in the doorman who visits the judge's chambers. It's worth noting that IT stays here only if you stopped the video playback. casino bonus
General assumptions: Get a glazed leg and quietly kill ten Hope cops in jail.
This task consists of two main parts. First, you have to get a glass sharpening, which can be obtained at the courthouse stage. You need to get into the evidence room, located directly from the main courtroom.
Look around carefully (it is best to use a disguise for a judge or bailiff) and find a glazed knife in place.
Judgment Day, part 1
General assumptions: You should get a judge disguise, stun the bailiff in the library and hide his body without being noticed.
This task can be completed at the courthouse stage, and of course you should start by getting a judge disguise. Reminder - you need to get to the judge's private chambers and force him to come here (with throwing objects or using a computer terminal). Eliminate the judge, hide his body and put on clothes.
Now go to the library located on the courthouse floor.
By default, there are two guards and one bailiff in the library. Wait until one of the guards leaves the library and proceed with your actions. I recommend using a throwing object - it should land next to the cabinet.
Depending on who comes to investigate the strange sounds, immediately eliminate the guard or bailiff. Remember that you only need to stun the doorman. Quickly hide his body, after which the task must be completed.
Judgment Day, part 2
General assumptions: You should get a judge disguise, stun three bailiffs in the library and hide his body without being noticed.
This task is an extended version of the previous one, and for obvious reasons it is more difficult to complete. Be interested only in those bailiffs who are near drawers or cabinets where you can hide the bodies. To begin with, I suggest stunning the assistant in the library.
After that, it would be nice to ask the bailiff in the courtroom. Unfortunately, the quiet elimination of this person is quite difficult. Start by clearing the nearest evidence room, and then throw objects to distract the assistant until he enters the evidence room. Stun him and hide his body.
Finally, you should be interested in the doorman who visits the judge's chambers. It's worth noting that IT stays here only if you stopped the video playback. casino bonus